Developing an Interactive Breakout Ball Game
Keywords:
Breakout Ball, Java, Game Development, Object-Oriented Design, Collision Detection, Multithreading, Performance EvaluationAbstract
Breakout Ball is one of the most popular arcade games since the 1970s, where a player controls a paddle at the bottom of the screen to bounce a ball and destroy a wall of bricks up on top. The next paper is devoted to explaining the implementation of the Breakout Ball game using the Java programming language. It is object-oriented in design as it utilizes packages of Java to represent the ball, paddles, set of bricks, the game board used in the designing of the game. The implementation of the gameplay would be carried out by events and event handlers, by usage of the javax.swing library while creating the implementation of the graphical user interfaces. It covers the algorithms and techniques used in game logics, collision detection, ball movements, and scoring. It also goes into multithreading to make the gameplay smooth and handle user inputs in real time. Some factors, such as frame rate and memory usage, have been measured, and the results are compared with some existing implementations of the Breakout Ball game. This project represents the strength and flexibility of Java in developing nontrivial, interactive, and graphical applications.